Super Smash Bros Analysis

Super Smash Bros Analysis: Analysis of Super Smash Bros Ultimate for Nintendo Switch

Analysis of Super Smash Bros. Ultimate for Nintendo Switch. We have already played what is the most anticipated game of the year for Switch and we can already say without fear of making mistakes that we are facing the definitive delivery of the series of fighting games by Masahiro Sakurai. A game that every lover of Nintendo or video games, in general, should not miss for anything in the world.

Super Smash Bros is celebrating. Does not meet years until next year, but certainly, this delivery commemorates in advance the 20th anniversary of the saga. Since the first game came into our lives, back in 1999, things have changed a lot.

A great technological evolution and five deliveries have been the path that has had to go through the series of games until which is its final delivery: Super Smash Bros. Ultimate. It is true that is the same as we thought of Super Smash Bros for Wii U and 3DS, but those deliveries lacked some other content to be as complete and virtually insurmountable as it is.

As we tell you in our final impressions of Super Smash Bros. Ultimate, this delivery surpasses in numbers to any other of the saga: 74 base fighters, more than 100 scenarios, some 900 tunes … An authentic madness to which you have to add a large number of game modes and content that it offers. And if that were not enough, it also contains a series of details that make it shine and that any lover not only of Nintendo but of video games in general, should experience for himself. But let’s start at once to discover why Super Smash Bros.

Super Smash Bros Analysis

Ultimate is a simply fantastic game. The best way to do it is to talk about what is one of the most anticipated game modes.

Saving the world: Super Smash Bros Analysis

It’s been ten years since we last enjoyed Adventure Mode in an installment of the saga. We talked about Super Smash Bros. Brawl for Wii, that with “The Subspace Emissary” allowed us to enjoy this way, which, interestingly, was focused more on history than on being an adventure itself. If we remember, although we fought a lot, in phases rather platforms, the clashes alternated with kinematics, so there was not so much action, especially if we compare it this game.